


And then I remember why I don't remember much. I don't remember much about either of American McGee's Alices, but looking at screenshots of Madness Returns now, cor that was a pretty one at times, wasn't it. But hey, 3282 people are helping support that with their own money. As he explains, "My goal is to build a production/design plan, have that plan approved by EA, and then raise funding to develop a new game." A long way from being made.

Since 2016, he's run a Patreon to help fund words and art and plans and documents and such to pitch the game to series owners EA. He's been saying for years that he wants to make it. Once this document is locked, there will be a need to craft additional dialog, locations, and scenarios in greater detail."ĭo bear in mind that a script is a long, long way from a finished game - in terms of time and money. And keep in mind that this content is not an exhaustive collection of everything we imagine will be in the game - but the minimum amount required to convey the main story. After that, this content will be used to drive the production of the Design Bible. The polishing phase for those things will come next as part of the Crowd Design process. "Some elements (dialog for example) may seem downright clunky. "The narrative contained within is still very much a Work In Progress," McGee says. It briefly explains different levels and boss battles, has the dialogue, and yeah, lets you know what the plan is. Version 1.0 of the 'potential game script & narrative outline' for Alice: Alysum is available now from Patreon in PDF format. Places representing stages in the Kübler-Ross model of grief.

Alice: Asylum, if it gets made, would see Alice once again exploring and fighting manifestations of her trauma.
